Sixto
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Sixto

€11.67
Make marks up and down the rainbow to score points. learn more +
4067941301500


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Out of stock Order now and your order will dispatched on 15/12/2024
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Universe

Your goal in Sixto is to mark off as many numbers as you can...although a lone mark counts against you, so don't mark carelessly.

Each player gets their own player sheet, which features six rows of numbers, each in a different color. The row contains the digits 1-6 in a random order, and each player should have a different sheet from among the twelve designs in the box.

On a turn, the active player rolls the six colored dice, one for each of the colored rows. If they don't like the results, they can re-roll all six dice once. After the final die roll, for each die, each player can choose to mark off the leftmost available number matching the die result, skipping over any intervening numbers. Skipped numbers cannot be marked in the future. Thus, on each turn, each player makes 0-6 marks on their player sheet. The active player then passes the dice left.

The final three columns on a player sheet are designated the "target area". If any player marks two spaces in a single row in the target area, that die is removed from the game at the end of that turn. When the third die is removed from play, the game ends.

Each player then scores each row and each column on their player sheet, losing 5 points if only one mark is present, scoring 0 points for zero or two marks, and score 5+ points for 3+ marks. The player with the highest score wins.

Gameplay

In Sixto, each player receives his or her own game sheet, featuring six rows of numbers, each in a different color. The row contains the numbers 1 to 6 in random order, and each player must have a different sheet from the twelve models in the box.

Sixto is a classic check dice game. The dice indicate what can be marked. Players decide which dice to use. In principle, it's a good idea to use every dice if possible, as a high number of ticks in a row scores a lot of points. But be careful! Don't forget the columns. They also yield a lot of points if their boxes are ticked.

But if, at the end of the game, only one box is ticked, that box earns penalty points. To get the most points and win, you need to move quickly through the rows and avoid having only one tick in the columns.

Technical sheet

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Reference

KENSIX001150

Release date

2023-12-11

Age

8+

Number of players

1-6

Game length

15 min.

Rules Difficulty

Simple

Concentration

Focused

Atmosphere

Relaxed

Theme

Abstract

Language

DE , EN , FR , IT

Game Designer

Florian Benndorf , Steffen Benndorf

Illustrator

Christian Opperer

Product type

Game

Mechanics

Roll & Write

Collection

Sixto

Box size

135 x 100 x 25 mm

Weight

0.18 KG

Package size

10.00 x 14.00 x 2.00 CM

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