Universe
After an amazing and successful heist, the whole team flies away with the loot, heading for the Bahamas. But when everyone knows that the plane is going to crash ... you know the rest of the story! With new thugs now on board, and especially turbulences which will very often reverse the situation, the flight will be even more chaotic!
New characters, new Actions, the Turbulences card module and loot bags with holes spice up Bahamas.
Gameplay
In Bahamas, dice are everything! Everyone receives an Action card and a starting card that will get into your Action Card hand: a parachute, a fake parachute or the FBI card. Build your dice pool: there will be 1 less die than the total number of players. The first player throws them, and chooses the die he activates. He can thus draw or steal a Loot card, draw or steal an Action card or activate the special and villainous ability of his character. He can also play one or more of the Action cards in his hand to change the course of events. He then designates the next player, who will choose a die from the same pool. The last player who did not play this round will roll the dice next turn. With Turbulences, discover more that can for example force another player to give you his parachute! The game ends if a player has all 3 FBI Agent cards or as soon as the Crash card is drawn. Only the players who have a parachute or the lifeboat survive the plane crash and count their loot, and the richest then wins the game!