John Company
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John Company

€120.00
Tax included TVA FR 20%
Promise and cajole your way to the top whilst running the East India Company. learn more +
8437022321400


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Publishing

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John Company

Universe

In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.

Gameplay

John Company is a game about state-sponsored trade monopoly. Unlike most economic games players often do not control their own firms. Instead, they will collectively guide the Company by securing positions of power, attempting to steer the Company’s fate in ways that benefit their own interests. However, the Company is an unwieldy thing. It is difficult to do anything alone, and players will often need to negotiate with one another. In John Company, most everything is up for negotiation.

Ultimately, this game isn’t about wealth; it’s about reputation. Each turn some of your family members may retire from their Company positions, giving them the opportunity to establish estates. Critically, players do not have full control over when these retirements happen. You will often need to borrow money from other players to make the best use for a chance of retirement. Players also gain victory points by competing in the London Season for prestige and securing fashionable properties.

John Company engages very seriously with its theme. It is meant as a frank portrait of an institution that was as dysfunctional as it was influential. Accordingly, the game wrestles many of the key themes of imperialism and globalization in the eighteenth and nineteenth centuries and how those developments were felt domestically. As such, this game might not be suitable for all players. Please make sure everyone in your group consents to this exploration before playing.

The second edition is extensively revised and is not a reprint.

Technical sheet

Board Game Geek

Go to game page

Reference

2TOJOH001140

Release date

2023-09-07

Age

12+

Number of players

1-6

Game length

90 min.

Rules Difficulty

Complex

Theme

Economic , political

Language

FR

Game Designer

Cole Wehrle

Illustrator

Amita Pai , Jan Lipiński

Product type

Game

Mechanics

Negociation , Push Your Luck , Simulation

Concentration

Intense

Atmosphere

Relaxed

Collection

John Company

Weight

3.41 KG

Package size

0.00 x 0.00 x 0.00 CM

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